I realize you guys no longer have access to the ORBX libraries, but your airports are lifeless. Is there any way you can add some people flow or creature flow of your own? ORBX may own trademark on the names, but the technology is part of FSX. Aerosoft used it first with Andras Field.
Airports in need of animation
#1
Posted 04 November 2013 - 08:25 pm
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#2
Posted 08 November 2013 - 11:40 pm
I agree, adding some life to the scenery would really improve immersion.
Sorry, but We are now spoiled..
#3
Posted 09 November 2013 - 10:10 am
Hi, its something we are looking into, No timeframes or owt like that.
Reefy
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#4
Posted 18 November 2013 - 06:41 pm
Probably agree with it being populated by people...
Not sure about the odd butterfly flying around...That doesn't do it for me lol
Dave
#5
Posted 21 November 2013 - 09:57 pm
Not sure about the odd butterfly flying around...That doesn't do it for me lol
LOL
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#6
Posted 22 November 2013 - 06:30 pm
I would not mind having some FSX Birds to go along with the bird sound effects.
#7
Posted 19 December 2013 - 11:20 am
I realize you guys no longer have access to the ORBX libraries, but your airports are lifeless. Is there any way you can add some people flow or creature flow of your own? ORBX may own trademark on the names, but the technology is part of FSX. Aerosoft used it first with Andras Field.
Interestingly - Iain Gallagher over on Scotflight seems to have managed somehow (what would I know of such things?) to incorporate the Orbx peopleflow into his Scotflight Orbx version at airports where they existed in the Orbx scenery. Of course, you have to have the Orbx scenery installed for it to work. The only problem I could see is that the people didn't behave 'appropriately' - in other words people seemed to be walk around in the wrong place.
Edited by grajay, 19 December 2013 - 11:20 am.
#8
Posted 20 December 2013 - 09:32 pm
Not hard to do, all you need is something like Instant Scenery to place them... hard part is knowing the pattern they follow to place them correctly, and not getting caught by JV.
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#9
Posted 21 December 2013 - 12:48 am
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#10
Posted 21 December 2013 - 09:15 am
That's great news, Barry
#11
Posted 22 December 2013 - 11:16 am
+1. Looking forward to it.
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#12
Posted 25 February 2014 - 09:50 am
The one thing I do not like with the bird sounds and barking dogs is that you can still hear them when your engine is running. There has never been a fix for that. :-)
#13
Posted 24 March 2014 - 08:18 pm
check out our preview of animated people http://forum.sim720....nimated-people/
#14
Posted 24 March 2014 - 09:27 pm
#15
Posted 31 March 2014 - 02:23 pm
Sweet, but I'd really like to see a longer video showing more of what you've got. That video is only 14 seconds long, and almost 5 of it is your logo.
Edited by Bruce Hamilton, 31 March 2014 - 02:24 pm.
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#16
Posted 31 March 2014 - 03:27 pm
once we have completed our next batch of animated people and got them placed we will do a longer video
#17
Posted 01 April 2014 - 06:01 pm
#18
Posted 02 April 2014 - 10:16 pm
Not when it takes up half the video...
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#19
Posted 03 April 2014 - 02:57 pm
Oh Bruce just love it
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