Disabling the PAPI's hasn't helped the g3d crashing - here is the event viewer report if it helps at all??
===============================================================================================
Log Name: Application
Source: Application Error
Date: 27/12/2013 11:50:33
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: Gordon-PC
Description:
Faulting application name: Prepar3D.exe, version: 2.0.9448.0, time stamp: 0x528edbf4
Faulting module name: g3d.dll, version: 2.0.9448.0, time stamp: 0x528edc08
Exception code: 0xc0000005
Fault offset: 0x00025b06
Faulting process id: 0xe54
Faulting application start time: 0x01cf02f8a9a7606e
Faulting application path: D:\Prepar3D v2\Prepar3D.exe
Faulting module path: D:\Prepar3D v2\g3d.dll
Report Id: 16e3a3c4-6eed-11e3-a541-90e6ba91666b
Event Xml:
<Event xmlns="http://schemas.micro.../events/event">
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Level>2</Level>
<Task>100</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2013-12-27T11:50:33.000000000Z" />
<EventRecordID>1820</EventRecordID>
<Channel>Application</Channel>
<Computer>Gordon-PC</Computer>
<Security />
</System>
<EventData>
<Data>Prepar3D.exe</Data>
<Data>2.0.9448.0</Data>
<Data>528edbf4</Data>
<Data>g3d.dll</Data>
<Data>2.0.9448.0</Data>
<Data>528edc08</Data>
<Data>c0000005</Data>
<Data>00025b06</Data>
<Data>e54</Data>
<Data>01cf02f8a9a7606e</Data>
<Data>D:\Prepar3D v2\Prepar3D.exe</Data>
<Data>D:\Prepar3D v2\g3d.dll</Data>
<Data>16e3a3c4-6eed-11e3-a541-90e6ba91666b</Data>
</EventData>
</Event>
============================================================================
Also I've uploaded a couple of videos to show the lighting issues I'm having with Inverness.
I know that the main runway lighting issue is already being looked at - strange how the zoom level effects the lights the way it does - I admit I know nothing about scenery development but it just seems very odd bug!
Also you can see the taxiway lights "shimmering" along the edges of the tarmac until they themselves render properly - almost looks like that Anti-alaising shimmeing that some scenery addons suffer from that forcing Supersamping helps to reduce - not saying it is that just looks very similar to the shimmer I used to get on UK2000 airports in FSX without forcing supersampling in nvidia inspector.
http://www.youtube.c...h?v=VIA9UVo8JEg
In the second vid you get a good view of the runway and taxi lights twinkling/glitching white until they come into the proximity where they are rendered
http://www.youtube.c...h?v=e0YouOcABgU
(watch vids at 1440p resolution to see the effect properly)
Edited by GordonH, 27 December 2013 - 02:13 pm.