...just wished we had a flightsim that could handle all of it!
I think we will, LM realize that P3D needs to move to 64bit and there just is no way we can do all this in a 32bit address space ... give it time. LM's crew isn't very big, but LR's crew is even smaller ... if I had to bet on a single platform winner, I'd go with LM ... but it's healthy to keep multiple platforms going ... at least I think it is? Maybe not? Maybe they should combine forces since we're a pretty small market ... who knows.
I'm not sure why the BGL format needs to change for 64bit but according to Beau (at LM) it will need to change and hence a big compatibility change. What I'm sorta confused about is 3rd party position of compatibility and why it matters that much to them ... maybe you Sim720 folks can clear it up for me? I would "think" a 64bit path is a opportunity to re-sell updates to existing products. Is the fear that people will not pay for 64bit updates? My hunch is that's an attempt at consumer leverage, people always seem to pay for quality ... but that's just my experience.
Can't tell you how many times I've seen/read end users say the will never buy "XYZ" because they are charging for an upgrade ... only to see a few weeks later after the reviews have been exceptionally positive they're posting screen shots with the product they said they would never buy. (heard and seen that many times)
Edited by Rob Ainscough, 03 February 2014 - 06:53 am.