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New building interior technique coming soon


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#1 Keith Lewis

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Posted 11 March 2014 - 03:23 pm

Here is a small video of a new building interior technique coming soon for FSX........https://www.facebook.com/photo.php?v=734882559866606  If you like it, please like our FB page. Thanks

 

Regards Reefy :)


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#2 kevin firth

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Posted 11 March 2014 - 03:53 pm

Looks good guys am impressed :) this will be a significant improvement over flat window textures on buildings... :)

Can I put my oar in again for vehicle animations around airfields please, I think these add a great deal, more so than animated people IMHO..

Cheers k
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#3 Keith Lewis

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Posted 11 March 2014 - 06:11 pm

Thanks Kevin, We are discussing animations at the moment and which route to go.



#4 Christopher Low

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Posted 11 March 2014 - 06:45 pm

Nice one, Keith.


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#5 kevin firth

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Posted 11 March 2014 - 08:19 pm

Whichever way you choose to go or not go, we're rooting for you.. :D forgot to say before, the grass outside Juist tower looked great... K

#6 anfield ace

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Posted 13 March 2014 - 08:23 am

Hi Guys,
Wow! This looks amazing, well done!

Mal.

#7 Keith Lewis

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Posted 13 March 2014 - 08:28 am

Thanks Mal :)



#8 robccx

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Posted 23 March 2014 - 12:24 pm

I am very impressed with this technique. Is this done with Google Sketchup Light? The shadowing is very realistic and again I am very impressed with this. It will add another dimension in FSX and P3D.   


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Rob Touchtone

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#9 Barry Hudson

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Posted 23 March 2014 - 09:18 pm

Hi Rob, no it's not. The effect is something we are playing around with. Some buildings will have this effect, some will have actual interiors that you can go into. We are currently looking at animations to suit. Lots to share real soon.

#10 bruce

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Posted 30 March 2014 - 02:21 pm

The ball park has just been raised. Looking forward to the first release



#11 Shrey

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Posted 30 March 2014 - 03:23 pm

My god this is great! However wouldn't this cause FPS impact?



#12 Bruce Hamilton

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Posted 30 March 2014 - 08:23 pm

Not as long as they're objects with low polygon counts and low detail.


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